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Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
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Posted - 2013.05.21 00:08:00 -
[1] - Quote
LAVs have become a larger issue in Uprising, as many before me have mentioned. Thanks to the eHP buffs LAVs have received and the tightening of their controls, LAVs have become easier to drive, more responsive, and more durable.
However, their ability to run people over has increased drastically.
The current situation of LAVs is akin to redline sniping in Chromosome (And to a lesser extent, Uprising) in that free LAVs have become a viable means to get kills with little to no cost. Before someone mentions that LAVs have a hard counter GÇô AV grenades, Forges, and swarms (just to name a few), please understand that the number of hard counters at our disposal have not been able to curtain the scale of damage done by LAVs.
In Chromosome, 10 kills seemed average for a redline sniper. Although redline sniping was a large problem, there were a number of hard counters GÇô Driving up in an LAV, Counter sniping, forge gunning GÇô none of these counters were abundant enough to discourage redline snipers.
This scale has been magnified with LAVs. Although you can destroy a free LAV with a forge gun, any decent player could recoup the loss of five dropsuits by running people over. Maps like Manus peak have become even more dangerous and unenjoyably. The lack of cover still opens the map to sniper/Tac rifle fire, as well as leaving players unprotected as the move from letter to letter.
Extra Credits GÇô a YouTube channel that covers game design and development issues GÇô has two relevant videos on this situation. The first covers the Skill to Power ratio, or the idea that in game items and tools need to have a non-linear curve of skill to power in order to maintain a healthy game. The second covers Counter Play GÇô the ability for a player to be creative and intuitive with his response to a given game mechanic, and make both the aggressor and the victim enjoy the engagement.
Redline sniping and using LAVs as bumper cars have too high a ratio of power to skill, and the enjoyment is only one way. As a result, players who use this GÇ£techniqueGÇ¥ are not only taking the enjoyment out of matches where their use is out of control, but they are also hindering DUST in the long run by keeping young players from learning the skills they need to be effective in the gamesGÇÖ most competitive levels. For example: Smaller corporations have been pleading for a fairer shake in PC. How could they utilize the opportunity, if it was given to them, when the new members they recruit only have GÇ£Vehicular ManslaughterGÇ¥ on their resume?
I have a few solutions that I will lightly touch on in General Discussions GÇô more specific details such as buff and percentage reductions will be done in Feedback/Requests. The following suggestions are all independent of each other:
1)Return Militia LAVs to their previous eHP, while slightly scaling down the eHP buffs given to other LAVs, specifically the Logistics LAV
2)Increase collision damage to LAVs, while preventing LAVs from exploding when they crash into a wall. Instead, the car should GÇ£shut downGÇ¥. It cannot be driven until repaired externally (You cannot use local repairs to fix this particular situation)
3)Remove free LAVs, and offer militia LAVs at low prices
PS
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Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
|
Posted - 2013.05.21 00:25:00 -
[2] - Quote
Melted Kitt3n wrote:Just increase speed of a lethal LAV run over.
That treats a symptom - LAVs can kill people at relatively low speeds - instead of the disease. The problem is players believe that driving around in bumper cars is more effective at getting kills than they are. They don't use the turrets, they hardly use them as transport from one objective to the next, and they sometimes don't get out of their cars even when they are in areas too small to secure a kill. That is the issue at hand |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
|
Posted - 2013.05.21 01:28:00 -
[3] - Quote
@Cosgar:
I'm glad that you have found something that works for you to deal with LAVs. But I'm curious - Do you do PC battles? I am not asking to be disrespectful, but to determine how far you've specced into another AV weapon. I'm currently sitting on 11.5M SP, and all of that has gone into building an AR slayer. That has been the requirement to stay competitive. With the SP respec and SP returns coming to us very soon, it would be entirely within my control to use AR and Swarms for example. I would not be nearly at the level PC requires, however.
I will agree with you int that my 'complaints' are premature because I have not skilled into any AV weapons. Personally, I'm not asking that LAV ramming be removed from the game. I think that if you are getting in grenade range and you hit someone, you're not doing too bad. I would just like to make the initial skill curve for that particular method higher, just as we did with sniper rifles.
@Snaps Tremor:
Your point rings true. Perhaps I had a hard time distinguishing this issue from "real" balance issues. Although there are a few caveats to your statements, such as some people report using two to three Advanced AV grenades to kill a basic (I'm not sure on the level) LAV, which is more than anyone can throw in one passing of an LAV, the bulk of your post was correct. I'll take that under consideration as I go into DUST again.
@IWS:
Is there a way we can get your tags on the post - similar to DEV and GM tags? |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
336
|
Posted - 2013.05.21 02:04:00 -
[4] - Quote
@Morte:
I only wanted militia LAVs to take the real hit, not people who have spent a lot of SP into that. If you can make a great LAV fit, more power to you. You shouldn't have that taken away.
At any rate, fair enough. I'll look into some different options to take down these LAVs. Thanks for the feedback |
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